The latest version is to be released later this year.
(Clark, 2002, p13) Since then Microsoft has improved the simulator along with technological advances in hardware and software and over the past 10 years released version 2 in 1983, version 3 in 1988, version 4 in1989, version 5 in 1993, version 6 in 1996, Flight Simulator 98 in 1997, FS 2000 in 1999, FS 2002 late last year. In later years, SubLOGIC also created versions for the Commodore 64, Atari 800, TRS-80 Color Computer, Apple Macintosh, Atari ST, and the Commodore Amiga. They used a sophisticated co-ordinate system, which was developed by Bruce Artwick and had a flat surface of 10,000 X 10,000 square miles. These versions used a clever dithering system that could produce 6 colours on a CGA monitor and were more advanced than the subLOGIC FS1 system. Flight simulator was the first thing I bought for it. A few months later I got a Radio Shack Color Computer. It was black and white only and hooked up to my massively large 19'TV. Revisited today, however, all of those games strike me as absurdly, unplayably primitive. My first flight simulator was on my Timex Sinclair 1000. In November 1982, he released Microsoft Flight Simulator 1.00, followed by version 2 later that year. Growing up in the 1980s, I certainly wasn’t immune to the appeal of virtual flight I spent many hours with subLogic’s Flight Simulator II and MicroProse’s Gunship on my Commodore 64, then hours more with F/A-18 Interceptor on my Commodore Amiga. Gates noticed Artwicks' work and developed his own flight simulator. (Clark, 2002, p12) Bill Gates who had at the time just set up his own company called Microsoft, started to shift his focus away from the Commodore 64 to a new system called IBM-PC. against land or sea based targets, watch a demo, or load a subLOGIC scenery disk. By this the sectors cannot only be used for the 'Flight Simulator', but also for the interceptor. Based on subLOGICs classic Flight Simulator. These sectors can be loaded as any other scenery disk database. These versions used a very simple threedimensional wireframe display system that rendered the scenery from the pilot's perspective with frame rates around 3 to 6 frames per second. The subLOGIC 'Flight Simulator' as scenery disk edit edit source The following sectors are on the 'Flight Simulator' scenery disk: Chicago, Seattle, Los Angeles and New York.
This paper will look at the ICT technologies used in flight simulator software, with the aim to identify and briefly discuss the technology involved in this area, potential benefits, and to determine positive and negative impacts by looking at various relevant authors and reference material to be found in publications 278 278 278 278 278 machine code and both were loaded from cassette tape.